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DUTCH TOURING CUP
Circuit Park Zandvoort. 28 September 2017
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2017 GPVWC Regulations

GENERAL CONCEPTS

  1. Definition of the GPVWC
    1. The Grand Prix Virtual World Championship (GPVWC) is an organisation dedicated to the creation and running of online sim-racing competitions to be staged annually. 
    2. The Career Ladder, Independent Series and any other series (from here on defined as "the Series") are organized and run by the Grand Prix Virtual World Championship Group, and they are part of its range of official competitions.
    3. These Regulations are in English, which is the Official language of the Grand Prix Virtual World Championship Group.
    4. These Regulations include both Sporting and Technical guidelines for the GPVWC.
    5. Any matter arising that is not directly included in these Regulations, or specified in the Drivers' Briefing, will be settled at the discretion of the GPVWC Management, whose decision will form the basis for future rulings.
    6. The Series and each of their events are governed by GPVWC in accordance with these Regulations. The definition of “event” includes all practice, qualifying, race and test sessions.
    7. These Regulations include all provisions for all the Series: however, some of the regulations may be applicable only to individual series or Career Ladder events. All exceptions will be indicated in the Drivers' Briefing, which forms an extension of this Rulebook and retains the same standing. Where a contradiction between Rulebook and Briefing occurs, the latter will be deemed valid.
    8. The Series calendar comprises of all official events, both races and tests.
    9. The calendar of events is displayed on the GPVWC website. Said calendar is the only Official calendar.
  2. Distance
    1. GPVWC Superleague races are to be disputed on a race distance of 305km.
    2. GPVWC Supercup Feature races are to be disputed on a race distance of 175km; Supercup Sprint on a race distance of 100km.
    3. GPVWC Formula Challenge and Open Series races, where held, are to be disputed on a race distance of 75-80km.
    4. An exception to the distance rules is made for events in Monaco, where races are given an historic allowance and may be shorter.
    5. In all series, an additional lap will be added to a race distance to ensure it is greater than the required limit if the situation merits. Races will have an overall time limit of two hours.
    6. Non-Career Ladder series will have variable lengths indicated in the calendar.
  3. Licensing
    1. Every Team and Driver competing in the GPVWC Career Ladder must possess a valid and active license for the current season. Independent Series will not require licenses.
    2. Team licenses must be obtained upon being granted a place in the Career ladder. Driver licenses must be obtained upon signing a contract with any licensed team, regardless of the driver being utilised in races.
      1. The price for a Team Superleague License for the season is £20.
      2. The price for a Team Supercup License for the season is £12.50.
      3. The price for a Team Formula challenge License for the season is £5.
      4. The price for a Driver Superleague License for the season is £15.
      5. The price for a Driver Supercup License for the season is £10.
      6. The price for a Driver Formula Challenge License for the season is £2.
    3. Licenses are valid for one calendar year only, and expire on December 31st of each year. Members are to renew their licenses annually.
    4. All paid licenses are NOT refundable under any circumstances.
    5. Teams or Drivers whose license fees are outstanding will NOT be allowed to take part in any session for the relevant series. Session results will be discounted for any teams/drivers that compete without a fully paid licence fee.
    6. Drivers who lose their license due to disciplinary infringements will be required to submit the application fees again to obtain a license and be able to compete after any other penalty is cleared.
  4. Competitors
    1. The term “Competitors” includes the Teams, their Managers, and all race and test Drivers taking part in the GPVWC Series. The maximum number of teams in the Superleague is 13, 15 in Supercup and Formula Challenge, with two drivers per each team allowed to start a race. Team numbers in the Independent Series are variable.
    2. Team Managers and Drivers, by taking part in any of the Series activities, accept these Regulations and agree to follow its procedures, respect the rules described in it and the spirit of the League.
    3. It is the Competitors' responsibility to ensure that they and their team-members are in full knowledge of the Sporting and Technical Regulations, including the Drivers' Briefing.
    4. Applications for teams to compete in the Series may be submitted for evaluation to the GPVWC Management via the website dashboard under “Register Team Interest”. Applications will only be considered when an open tender period is active. Successful applicants are entered, upon receipt of the license fees, in all events of the relevant series.
    5. Applications submitted during the course of the season will be processed according to GPVWC guidelines in regards to the Funding and Engine deals. Applications submitted after the bidding periods but before the start of the season will be processed at a moment specified by the GPVWC Management.
    6. The Grand Prix Virtual World Championship Group owns all team licences and as such teams may not “sell” their licence or slot in a championship. In the event a team leaves a series, the GPVWC Administration will announce an open tender process for the slot or may leave the slot open until the start of the next season.
    7. In order to guarantee solid participant numbers, any team falling under a set attendance threshold will be placed under review. Should a team fail to field a driver in more than 20% of the total opportunities (calculated as the number of events multiplied by the number of team drivers), its position will be reviewed by the GPVWC Management with a view of not renewing the team's licence for the following season, or for an immediate replacement if required.
    8. An event is calculated as missed by a driver when no presence is made through qualifying and any race event. Events missed through disconnection after qualifying will not be calculated for these purposes.
    9. The GPVWC Management reserves the right to review and discuss any extenuating circumstances with affected teams (e.g. absence announced in advance, force majeure, etc); the GPVWC Management also reserves the right to intervene and exclude teams for poor attendance reasons before the reaching of the 20% threshold (e.g. in case of back-to-back missed events) to guarantee participation numbers.
  5. The Governing Bodies
    1. The GPVWC Management is the supreme government of the Championship. Its functions are to organise, structure and manage all the aspects concerning the racing activity and to perform the day-to-day duties to ensure the smooth running of the Community. All positions within the GPVWC Management are by appointment by the GPVWC Administration. The GPVWC Management includes several positions, each one of them dealing with different departments of the career ladder. The departments for the current season include:
      1. Race Directorship & Competitions
      2. Disciplinary Committee
      3. Media and Broadcast
    2. The Race Directorship & Competitions Management is performed by a set number of individuals whose task is to control the smooth running of official events. The Race Directors’ duties include stewarding sessions, the opening/closing of track sessions, setting the grid for the race after qualifying and passing on notes of any incidents to the Disciplinary Committee.
    3. The Disciplinary Committee is a group of individuals which reviews on post-races protests and deliberates on whether to inflict penalties or fines to offending Teams or Drivers.
    4. The Media and Broadcast Management is performed by a set number of individual whose task is to ensure the production of media coverage and event broadcast.
    5. Each department is led by one or more Heads of Department, whose role is to co-ordinate staffing within their area and set up internal operational protocols. Head of Department are appointed directly by the GPVWC Management and report directly to them.
    6. While the GPVWC Management promotes a high degree of autonomy for each of the departments, it is the Management's responsibility to ensure each department follows the prescribed regulations and guidelines. Should the GPVWC Management feel a department is failing to perform its duties as required, said department may be placed in a state of administration and controlled directly by the Management to ensure the correct adherence to the rules.
    7. Should any argument arise on the correct interpretation of the regulations, the final decision rests with the GPVWC Management, which reserves the right to appoint an independent arbiter to resolve issues if the situation, in the Management's perception, requires so.

     

    TEAM MANAGEMENT RULES

  6. Team Management
    1. Team Management in the GPVWC Career Ladder is a complex task, including taking care of the Team’s finances, its relationship with the suppliers, contracts and technical development. Furthermore, Team Managers have to ensure the Media profile of their team reflects the commitment to the league, by submitting news items of an acceptable quantity and quality.
    2. Teams are required to post a minimum amount of good quality news articles to the GPVWC Media Team throughout the season. The minimum will be: five item for†Superleague teams; three items for Supercup teams; two items for Formula challenge teams. Failure to submit these would put the team’s license under consideration for the following season.
    3. Managers may only own and manage one team in the GPVWC Career Ladder. Managers will also be allowed to enter that same team, but no other, in the Independent Series.
    4. Managers can nominate one Deputy Team Manager who, according to the Dashboard tools available, will be able to manage particular aspects of the team.
    5. Managers are responsible for all the aspects related to their team; this also includes a responsibility towards the Team’s Drivers’ behaviour. An offence committed by a Driver may result, if the Team’s responsibility is confirmed, in a fine or penalty for the Team. This is in addition to the rules indicated in the GPVWC Code of Conduct.
  7. Contracts
    1. Teams are required to close contracts with all the drivers they intend to use during the course of their GPVWC existence. No driver can take part in official GPVWC sessions unless they are under contract with the team they are competing for. Any driver who competes without a valid contract will have any results voided.
    2. Contracts have to be negotiated through the GPVWC website system, thus allowing the GPVWC Management to keep track of all driver movements and deals. The contracts will include the name of all parties involved, the length of the deal and the terms and conditions of the contracts themselves. 
    3. In Series featuring Team Management, rookie drivers have, by default, a salary of £1,500,000. Experienced drivers’ salary will be determined by the GPVWC Management through a designated formula taking into account previous race experience and results. A rookie driver is defined as a driver who has not competed in a GPVWC Career Ladder competition (Superleague; Supercup or Formula Challenge).
    4. Teams have to respect a “Contract Cap”: Teams are not allowed to have more than three primary/reserve drivers under contract at any time. In case the limit of three is reached, before signing a new primary/reserve driver, one of the existing ones has to be released as a free agent. If the previous driver is re-signed, the sign-on fee will be paid again.
    5. Teams can only sign one (1) reserve driver at all times; the other two “regular” slots will be for primary drivers only.
    6. A driver who has signed a reserve driver contract will be paid 25% of his overall value and can compete in a maximum of four events.
    7. Teams have the option of signing up to two ‘Emergency’ Drivers at any point throughout the season. This driver’s contract will last only one calendar month and will fill the fourth or fifth driver slot. The driver will be paid 25% of his overall value, along with an administration fee for signing the contract.
    8. A driver who has competed more than four races on a Reserve Driver Contract and/or an Emergency Reserve Driver Contract in a specific series during a calendar year cannot compete again until he signs a Primary Driver Contract in that same series.
    9. The GPVWC Management reserves the right to terminate drivers’ contracts upon request by the driver himself, if evidence is provided of unfair treatment by the team. This will only be undertaken in exceptional circumstances and requires a vote from the GPVWC Management. The driver in question will not be able to sign a contract for a minimum of two weeks from the point a decision is ruled.†  
    10. Once a driver has a primary deal in a series, they are only permitted to leave and move down to a lower Career Ladder series and compete there during the same calendar year upon written approval of the GPVWC Management.
    11. Driver loans or sale/purchase deals are not allowed in the Career Ladder. 
    12. Once a driver has signed a primary or reserve contract with a team, they will be required to seek approval by the GPVWC Management in order to drive for any other team during the calendar year in that level of the Career Ladder.
    13. An exception to the rule is made when a driver signs an emergency contract with a team, then sign a primary or reserve contract with one other team. A driver can take an unlimited number of emergency contracts.
  8. Team Finances
    1. The GPVWC Career Ladder uses a fictional finances system which uses the British Pound Sterling (£) as currency. Each team can use their budget to purchase improvements and supplies and to run their activities.
    2. New teams entering the GPVWC Superleague will be provided with a budget of £50 million.
    3. New teams entering the GPVWC Supercup will be provided with a budget of £20 million
    4. Formula Challenge does not use in game finances.
    5. At the end of each season, remaining funds will be carried on to the team’s next season’s budget.
    6. Teams are actively encouraged to adopt a sound financial policy and work within their budget. If a team’s budget, at any point in the season, falls under £1 million, the team will be placed under an appointed caretaker who will take the appropriate measures to heal the team’s finances.
    7. Teams, in accordance with the GPVWC Management, can be granted a loan by the GPVWC Bank, a special fund to help ailing teams. A team can only request one loan per season, and the GPVWC Management will decide whether to grant it, its rate of interest and the method of repayment. Repayments can be either by one-off lump sum or by instalments.
    8. Failure to repay the loan, protracted negligence in terms of finance management or a persistent situation of debt will result in the Team being declared insolvent and therefore placed into administration and sold to an appropriate bidder.
  9. Suppliers
    1. GPVWC Superleague Team Managers will be responsible for closing deals with suppliers in order to provide the team with an engine of choice. The GPVWC Management will act as broker between Teams and suppliers throughout the negotiations. There won’t be any bidding for the other series in the Career Ladder.
    2. There will be only one supplier of fuel and tyres in the Career Ladder, so no negotiations are necessary. However, fuel and tyres will still need to be paid for.
    3. Supplier negotiations will be held in the pre-season at some specifically indicated dates, in order to allow all teams to have the same chances to sign deals, by using the online website system.
    4. Teams are to bid for their preferred engine supplier; Manufacturers set an asking price for their engines in a closed submission.
    5. The asking price cannot be changed for the season.
    6. The value can only be set between a pre-determined min & max cost set by the GPVWC Management.
    7. All teams are then open to purchase any engine for the following season.
    8. A team bids the asking price and is then supplied by the Manufacturer for the season.
    9. There are no limits to the number of teams to be supplied by a single Manufacturer.
    10. There will be only one round of bidding.
    11. The Manufacturer has no choice in whom it supplies as long as customers meet the asking price.
    12. Manufacturers teams will incur costs of £30m to produce their own engines. Every additional supply cost £5m. Manufacturers will earn 30% of the price charged to customers.
    13. In the current season, there will not be any previous year’s engines available to purchase from a manufacture.
    14. Teams that do not meet the asking price or do not bid by the deadline at all are automatically awarded the least popular engine from the round of bidding and pay the asking price for that engine plus an additional £1million.
    15. In the event of two engines or more being the least popular then the “least popular” will be whichever had fewer customers as an average in the previous three seasons.
    16. Engine deals have to be paid upfront; fuel costs are to be paid on a “per km” fee; tyre costs are to be paid on a “per session” fee. Fuel and tyre expenses will be charged at the end of each session. 
  10. Staff
    1. The Design Office staff is made up of designers, engineers and computational fluid dynamics experts. They work with the team's Chief Designer to devise new upgrades for the car. Staff in this department come in different levels of quality (one to five stars)
    2. Team Managers can hire a maximum 50 and a minimum 20 staff members in this department, with a limited amount of personnel for each tier:
      1. 5 Stars: maximum 10 employees
      2. 4 Stars: maximum 20 employees
      3. 3 Stars: maximum 30 employees
      4. 2 Stars: maximum 40 employees
      5. 1 Star: maximum 50 employees
    3. The Commercial Office includes a wide range of personnel, such as partner managers, PR officers and sponsor acquisition specialists. They work together with the Commercial Manager to increase the team's revenue and keep partners happy. Staff in this department come in different levels of quality (one to five stars)
    4. †Team Managers can hire a maximum 40 and a minimum 10 staff members in this department, with a limited amount of personnel for each tier:
      1. 5 Stars: maximum 8 employees
      2. 4 Stars: maximum 16 employees
      3. 3 Stars: maximum 24 employees
      4. 2 Stars: maximum 32 employees
      5. 1 Star: maximum 40 employees
    5. The Race Team is a vital part of a Superleague outfit and includes mechanics, technicians and engineers travelling to the races and working on the car both trackside and at the factory. They are led by the Chief Mechanic. Staff in this department come in different levels of quality (one to five stars)
    6. Team Managers can hire a maximum 30 and a minimum 20 staff members in this department, with a limited amount of personnel for each tier:
      1. 5 Stars: maximum 6 employees
      2. 4 Stars: maximum 12 employees
      3. 3 Stars: maximum 18 employees
      4. 2 Stars: maximum 24 employees
      5. 1 Star: maximum 30 employees
    7. Superleague teams must have the minimum staff levels in place before the season begins for each area:
      1. Commercial Office staff will need to be in place before the first race of the season.
      2. Design Office and Race Team will need to be in place before the first pre-season test.
    8. Each level of staff has a value per individual: these are marginally lower for every additional member of staff, as you increase the number of people in the department; the added bonus is marginally reduced.
    9. The system calculates the overall "value" of your department (design office, commercial office or race team) through an algorithm and through that it assigns a "multiplier value" from 1 to 10. This has two effects - it affects the time and cost of each upgrade you order.
  11. Funding & Sponsorship
    1. Funding deals within Team Management do not relate to real-life sponsorship deals any Team might have with external companies (herein known as "Third Party Deals"). 
    2. Funding negotiations will be held in the pre-season at some specifically indicated dates, in order to allow all teams to have the same chances to sign deals. Team Managers are required to choose the funding deals out of the list available on the website and submit a bid including the funds allocated to the pursuit of that particular deal.
    3. Teams can bid for as many as 20 sponsorship deals, although they can only sign a maximum of FOUR. If successful in more than four bids, only the four most profitable will be considered (the marketing bid will not be refunded).
    4. The selection criteria will be based on the funds allocated to the particular deal.
    5. All funding deals provide a variable amount of cash that is transferred on a 1/12th (monthly) basis to the team. There is no per-race fee associated with funding deals.
    6. The Commercial Manager hired by teams during the Personnel Bidding has an effect on sponsorship bidding. The attributes of the commercial manager allow for either an increased income from successful sponsorship bids or a boost to the bid that a team places upon a sponsor.
    7. Teams can strike any Third Party Deals with real life companies in order to cover expenses for license fees and driver fees. The GPVWC Management reserves the right to review any Third Party Deal to check its authenticity.
  12. Hospitality
    1. Sponsor satisfaction increases a team's chances to close deals and reduce marketing costs in the following season's Sponsorship Bids.
    2. A team can plan hospitality activities of any level for each of the races in the calendar. Each race has a "prestige" value based on its venue, glamour and position in the calendar, and more prestigious races yield higher returns in sponsor satisfaction. The outcome of the activities is randomised within certain brackets - e.g. a successful Level 3 party will return more reputation than a disastrous Level 4 party.
    3. Sponsor satisfaction drops by 5% before every round. The outcome of the party goes to restore the satisfaction. A Level 1 party brings from 0 to 2% back; a Level 2, 0 to 4%; a Level 3, 2 to 8%; Level 4, 5 to 10%; Level 5, 7 to 12%.
  13. Car Liveries
    1. Teams must submit a livery for use throughout the season. Should a team not submit a livery prior to the start of the season, they will be assigned a standard GPVWC one. Any livery updates submitted by Friday evening on the week prior of the event will be uploaded to the GPVWC mod prior to said event. Teams are not allowed to apply drastic changes to the colour scheme during the season. Modifications can be applied in agreement with the GPVWC Management.
    2. Each car must display the official GPVWC numbers for their Primary Drivers. Numbers are assigned to the team in perpetuity during its permanence in the Career Ladder.
    3. Each driver can submit a helmet, which will be used in-game. Drivers who don’t submit a helmet will be assigned a standard GPVWC one.
    4. Both car liveries and driver helmets have to be painted on the official GPVWC templates, available on the website.
    5. Both cars within a team must have the same livery, with only small differences being allowed.
    6. Liveries must not contain logos or real-world sponsors without the express permission of their owners. The same applies to use of logos or sponsor names that have been amended but can be still construed as a real-world sponsor.
  14. Components
    1. There are no limitations on the number of tyre sets a Team can use in a year. The cost of tyres and fuel is considered for Test, Qualifying and Race sessions only and is as follows:
      1. Fuel: £300 per car, per km driven
      2. Tyres: £25,000 per car, per session
    2. A team may only use a maximum of six engines per car across the course of the season. Following each event, the mileage completed on the utilised engine is calculated and 'wear' is added to that engine resulting in a reduced lifetime & reduced power. Only kilometres driven during Qualification and Race sessions will be considered.
    3. Team Managers must select, for each car, the unit they wish to be utilised in the upcoming event by 11:59pm on the Friday preceding the event. Failure to do so will result in the unit utilised during the previous event being selected by default.
    4. Any car requiring any additional engine will be subject to a back of the grid penalty, along with a £1,000,000 fine for the team.
    5. As engines age, this will result in a proportional loss of power.
    6. Team Managers must select the three dry tyre compounds they wish to utilise in the upcoming event by 11.59pm on the Friday preceding the event. Failure to do so will result in the compounds utilised during the previous event being selected by default.
  15. Transportation
    1. Every Team must select the location of its Headquarters. This location will be indicated in the Team’s page and will affect the amount of travel expense the Team will have to pay to attend Career Ladder events.
    2. The world is divided in two zones. Zone A includes Europe, Africa and the Middle East; Zone B includes the Americas, Asia and Oceania. These are the transportation costs between these zones.
      1. Same Country: £40,000 per car
      2. Within Zone: £200,000 per car
      3. Zone A to Zone B (and vice-versa): £260,000 per car
  16. Development
    1. Teams are given a chance to acquire Research & Development Points (RD Points) by attending pre-season tests as well as official test sessions which will run alongside Free Practice and Qualifying at each event. 
    2. During pre-season tests, teams can field up to three cars in order to collect Development Points.
    3. During pre-season tests, teams can only earn RD points for up to a maximum of 250km per driver per test.
    4. During the official test sessions that will run alongside each race event, teams may only field a single car, driven by one of their contracted drivers, regardless of their Primary, Reserve Driver or Emergency role. These sessions will run for duration of 30 minutes.
    5. Only timed laps completed will be used to award Development Points. These are the points awarded per each km of timed laps driven.
      1. 1km: 0.75 pts
    6. The Research and Development system will work on a 0% to 100% development scale for each of the available structures, which are:
      1. Aerodynamics (Body Drag, Front Wing Drag, Rear Wing Drag)
      2. Front Wing (Downforce, Dirty Air Efficiency)
      3. Rear Wing (Downforce, Dirty Air Efficiency)
      4. Diffuser (Downforce, Dirty Air Efficiency)
      5. Chassis (Chassis Weight)
      6. Pit Crew Training (Tyre Changes, Repairs)
    7. Each stage of improvement developed by the teams will cost a set amount of RD points, a set amount of funds and will take a certain amount of time to be implemented. For the current season, managers will choose the date on which they require the development to be placed upon the car, they will then be presented with the financial cost, RD point cost and the percentage improvement that they can expect to see for their investment. As ever, the cost and amount of improvement will depend on a variety of factors including quality of the hired personnel and staffing.
    8. Managers will be unable to order further improvements for a specific area if any area within the same structure is already under development. In such cases, they must wait until the 'in progress' development has been completed. Furthermore, a maximum of two concurrent developments can be undertaken at any given time.
    9. Only developments completed by 11:59pm UK time on Friday of the week prior to the event will be available to teams. Any developments completed after this time will not be available until the following event.
    10. The remaining RD points at the end of the season can be carried over by teams, but will be subject to a reduction in value based upon a scaled system in order to ensure that no single team can gain an advantage of unassailable magnitude. The scale is as follows:
      1. Points up to 200: 50% carried on
      2. Between 200 and 300: 33% carried on.
      3. Between 300 and 400: 20% carried on.
      4. Between 400 and 500: 15% carried on.
      5. Over 500: 5% carried on.
    11. Detailed information about the technical improvements applied in each stage is available in the GPVWC Superleague ñ Research & Development Technical Guide.
    12. Timed laps completed by each engine’s Works team driver in both pre-season tests and in the official tests that run alongside Free Practice and Qualifying at events will be used to award Engine Development Points. There is no development of works Engines possible by Customer Team drivers attending test sessions. These are the points awarded according to the number of kilometres completed:
      1. 1km: 1 pts per Works Team
    13. The Engine Research and Development system will work on a 0% to 100% development process for each one of the available structures, which are:
      1. Engine Power
      2. Engine Mapping
      3. Fuel Consumption
    14. Each stage of improvement developed by the manufacturers will cost a set amount of eRD points and will take a certain amount of time to be implemented. For the current season, Engine Manufacturer managers will choose the date on which they require the development to be placed upon the car, they will then be presented with the eRD point cost and the percentage improvement that they can expect to see for their investment.
    15. Only one development of engine areas can be undertaken at any given time.
    16. Only developments completed by 11:59pm UK time on Friday of the week prior to the event will be available to teams. Any developments completed after this time, will not be available until the following event.
    17. Teams will need to devote a number of RD points to design and develop the car to be used in the following season. The allocation will be out of their regular RD points.
      1. The amount of RD points that are required to complete the following year’s car is 300.
      2. Teams failing to allocate the full amount will be required to fill the gap in pre-season in the following year.
      3. The system will open in May on a date to be announced by the GPVWC Management.
      4. Teams that fail to allocate or earn the required amount before the start of the following season cannot compete until the time they reach the set amount by doing free practice sessions to earn RD points.
  17. Pre-Race
    1. Superleague managers are required to allocate an engine to each one of their cars and select tyre compounds via the Dashboard by the end of Friday prior to the race.
      1. Failure to allocate by this time will automatically be allocated the engine and tyre compounds used in the car for the prior event.
    2. Superleague managers can plan hospitality activities until 23:59 GMT on the Friday before a race. Teams that do not submit a plan by then will be allocated a Level 1 activity by default.
  18. Prizes and Rewards
    1. Teams can be awarded extra amounts of money by completing races in certain positions and achieving certain final Championship positions.
    2. The Grand Prix Virtual World Championship Drivers’ title will be awarded to the Driver who scored the highest number of points in the season, adding all points scored in all events.
    3. The Grand Prix Virtual World Championship Constructors’ title will be awarded to the Team who scored the highest number of points in the season, adding all points scored by both cars in all events.
    4. If two or more Teams or Drivers finish the season in joint first place, with the same amount of points, the Champion will be decided by:
      1. The number of wins;
      2. If the number of wins is the same, the number of 2nd places
      3. If the number of second places is the same, the number of 3rd places and so on;
      4. If there is no difference between the two drivers, the GPVWC Management will convene to declare a winner.
    5. Points for both Drivers’ and Constructors’ Championships will be awarded as follows: 
      1. 1st: 25 pts
      2. 2nd: 20 pts
      3. 3rd: 16 pts
      4. 4th: 13 pts
      5. 5th: 11 pts
      6. 6th: 10 pts
      7. 7th: 9 pts
      8. 8th: 8 pts
      9. 9th: 7 pts
      10. 10th: 6 pts
      11. 11th: 5 pts
      12. 12th: 4 pts
      13. 13th: 3 pts
      14. 14th: 2 pts
      15. 15th: 1 pt
    6. In order to be considered a classified finisher, the driver will need to have completed the minimum required percentage of laps compared to the race winner. For the current season, the percentage is 90%.
    7. Percentage is calculated rounding to the nearest integer value, half towards positive infinity.
    8. If a race is suspended and cannot be resumed, no points will be awarded if the leader has completed less than 2 laps or if no competitor takes part in the race. Full points will be awarded if the leader has completed more than two laps. Classification rules are still valid and are calculated on the basis of the lead driver’s laps.
    9. If a session is red flagged, the final results will be calculated using the standings at the end of two laps preceding the red flag.
    10. Prize money is awarded to the top 15 finishers in every Superleague and Supercup race, to the Driver setting the fastest time in the race and to the Driver who starts the race in Pole Position. Race prize money is allocated to Teams after each event has been completed and is subject to any review process. The following table indicates the amount of money awarded to every position in Superleague and Supercup respectively: 
      1. 1st:: £500,000/£250,000
      2. 2nd: £425,000/£215,000
      3. 3rd: £350,000/£175,000
      4. 4th: £300,000/£150,000
      5. 5th: £250,000/£125,000
      6. 6th: £200,000/£100,000
      7. 7th: £170,000/£85,000
      8. 8th: £140,000/£70,000
      9. 9th: £120,000/£60,000
      10. 10th: £100,000/£50,000
      11. 11th: £80,000/£40,000
      12. 12th: £60,000/£30,000
      13. 13th: £40,000/£20,000
      14. 14th: £20,000/£10,000
      15. 15th: £20,000/£10,000
      16. Fastest Lap: £100,000/£50,000
      17. Pole Position: £150,000/£75,000
    11. Prize money is awarded to all Teams which completed the GPVWC Season. The awards are related to the final position the Team achieved in the Teams’ Championship. The following table indicates the amount of money awarded to every position: 
      1. 1st: £5,000,000
      2. 2nd: £4,000,000
      3. 3rd: £3,250,000
      4. 4th: £2,500,000
      5. 5th: £2,250,000
      6. 6th: £2,000,000
      7. 7th: £1,750,000
      8. 8th: £1,500,000
      9. 9th: £1,250,000
      10. 10th: £1,000,000
      11. 11th: £1,000,000
      12. 12th: £500,000
      13. 13th: £500,000
    12. An extra amount of money, coming from TV rights and GPVWC concession deals, will be distributed between teams at the end of the season. This will consist of a flat sum proportional to the team’s attendance.

     

    DRIVER RULES

  19. Drivers Contracts
    1. Please see Team Management rules.
  20. General Driving Procedures
    1. Every driving session (Testing, Free Practice, Qualifying and Race) must be completed using the appropriate game setup. Only official files must be used. 
    2. The following Driver Aids are allowed in all official sessions of the GPVWC Career ladder:
      1. Invulnerability: NO
      2. Auto Pit Lane: NO
      3. Traction Control: NO (except Formula Challenge where it can be set to Low)
      4. Auto Shifting: NO
      5. Auto Clutch: YES
      6. Anti-lock Brakes: NO (except Formula Challenge where it can be set to Low)
      7. Stability Control: NO
      8. Opposite Lock: NO
      9. Steering Help: NO
      10. Braking Help: NO
      11. Spin Recovery: NO
      12. Launch Control: NO for Superleague, YES for other series
    3. All third-party software and other comparable applications that can help drivers during official sessions are not permitted. These programs include, but not exclusively, software that emulates key strokes, mouse clicks or any other input method using predefined orders. The ban excludes HUD-style visual information aids. The GPVWC Management also reserves the right to monitor all processes taking place on participants' computers and can demand clarification over the usage of any software to the drivers. Participants found in breach of these regulations will be subject to Disciplinary Proceedings with the possibility of exclusion from past and future events.
    4. The Event schedule varies according to the Career Ladder series, and is listed in the website’s calendar pages.
    5. Drivers are required to read the pre-race information on the website and forum pages and follow the individual track rules provided therein. Particular attention is to be given to the Drivers' Briefing, which is an extension of this Rulebook.
    6. The In-Game chat must NOT be used during the timed Qualification and Race sessions. Only private messages are allowed. 
    7. Drivers using the In-Game chat during qualifying will be demoted to the back of the grid. Drivers using the In-Game chat during the race will receive a 20 second post-race penalty. This penalty is liable to be increased if the offence is repeated.
    8. Red light at end of Pitlane (during any session) means drivers must stop and wait until it changes to green before entering the track. Drivers are to queue in single file should they encounter other cars awaiting the green light at the end of the pitlane. Passing other cars in the pitlane is forbidden.
    9. Under no circumstances drivers are to push another vehicle along the track with the intention of helping it complete a lap or reach the pitlane. Such infringement will be punishable with the disqualification of both drivers involved.
    10. Drivers must not intentionally crash into other competitors or perform any other dangerous, unrealistic or disrespectful maneuver after the completion of any official session. Failure to comply will result in disciplinary action irrespective of whether the maneuver was caught on camera or not.
    11. It is the driver’s responsibility to use the anti-cheat software required by the GPVWC Management; failure to do so will result in a disqualification and a penalty to be established by the Disciplinary Committee.
    12. Drivers must keep two wheels on the racing surface at all times. The racing surface is defined as the area within and including the demarcation line at the edge of the track (or similar device). Where kerbs are present, they are not to be considered part of the racing surface. Exceptions to this rule will be included in the Race Briefing.
    13. Drivers are required have a stable internet connection. Any drivers with excessively high ping and/or experiencing frequent periods of high latency may be removed from the race at the discretion of the Race Director.
  21. Qualifying
    1. Qualifying will be in a single session and will not be run under private Qualifying conditions. During Qualifying Sessions, Drivers are allowed to run an unlimited number of laps.
    2. The cars will be on a situation of Parc Ferme between Qualifying and Race, with only limited changes permitted such as brake bias and minor engine settings.
    3. It is possible for a driver to break Parc Ferme if required; this can be achieved by adjusting the Parc Ferme reset upgrade available on all vehicles. Competitors must inform the acting Race Director when this has been activated, or else face disqualification from the event.
    4. Drivers breaking Parc Ferme rules will be demoted to the back of the grid and required to start from the pitlane.
    5. Drivers taking part in the qualifying session (i.e. heading out of the pitlane in the official session) cannot be substituted by a replacement. Driver substitutions are permitted until that moment, or should any driver miss qualifying.
    6. A driver not qualifying, or substituting a missing driver after qualifying, will be demoted to the back to the grid and required to start from the pitlane.
    7. Drivers must qualify on the compound of tyre with which they intend to start the race. The only exception to this rule is in the event of a change in climatic conditions. Any driver not abiding by this rule will be subject to penalties from the Disciplinary Committee.
    8. Track limit rule infringements on a drivers fastest timed lap will result in a back of the grid penalty at the following race. ñ see 19.12. Drivers can ask the Race Director to discard the fastest lap if they believe it to be illegal, in which case the second fastest lap will be used for qualifying purposes.
    9. The use of DRS is applicable in the designated DRS zone of the lap during qualifying.
    10. The ESC button cannot be used to return to the pits during the qualification session, with the exception of situations in which damage to the car is severe enough to render impossible, or dangerous for other drivers, to return to the pits. Usage of the ESC button will prevent the driver to take part in the rest of the session. Attempting to continue in the Qualifying Session after use of the ESC key will lead to a back of the grid penalty being put in place and a team fine of £100k.
  22. Formation Lap
    1. All Drivers are required to pay adequate attention during the formation lap to avoid collisions. Drivers are reminded that both speed and distances are lower during formation laps and so are the temperatures of brakes and tyres.
    2. Drivers spinning on the formation lap will need to allow the entire field to pass before re-joining at the end of the line. The Drivers will be allowed to carefully recover their position upon lining up in the grid boxes.
    3. Drivers damaging their car during formation lap are required to press ESC to return to the pits. They will be then allowed to start from the pitlane.
    4. It is not permissible for drivers to set their own pace. Large gaps between drivers on the formation lap will be reviewed and the offending driver subject to penalty if deemed appropriate. Only the pole position holder has authority to dictate the pace of the formation lap.
    5. In case of disconnection, if the opportunity for drivers to rejoin is granted by the Race Director by his/her own discretion, the reconnecting drivers will be required to line up at the back of the grid.
  23. Race
    1. All Drivers are requested to pay extra care in the opening stages of the race. Reckless driving leading to crashes in the first laps will be considered an aggravating circumstance by the Race Directors and the Disciplinary Committee when inflicting penalties. The definition of reckless driving is at the discretion of the Disciplinary Committee.
    2. All incidents taking place during the first lap of a race will be investigated, regardless of whether a protest has been submitted.
    3. The Race Directors’ duties include stewarding sessions, the opening/closing of track sessions, setting the grid for the race after qualifying and passing on notes of any incidents to the Disciplinary Committee.
    4. Race Directors’ will not rule on incidents that occur during an event. They can however provide advice on how a one can ‘clear’ a potential penalty by taking a self-drive through penalty or relinquishing a position gained unfairly. 
    5. Race Directors have the final say on whether any session can be reasonably delayed or restarted to allow Drivers to rejoin following a disconnection or reboot.
    6. Drivers arriving late or causing delays to the timetable may be penalized or not allowed to take part in the race.
    7. Upon corner cutting resulting in one or more positions being gained, a Driver is required to allow all the overtaken opponents to regain their original position. Failure to allow the opponents through will result in a penalty.
    8. Infringement of track limits rules, as defined in rule 19.12, will be evaluated on a basis of number of infractions, gain (or lack of loss) of time, and track position. Drivers found guilty of an infringement will receive a time penalty based on the ratio of infractions during the race.
    9. Drivers performing an off-track excursion should take maximum care upon re-joining the track. Drivers should only re-join if it is safe to do so, that is, if no other car is approaching that section of track. 
    10. Collisions between drivers will be investigated after the race by the Disciplinary Committee; if the collision is deemed avoidable, a penalty might be inflicted on the offending driver.
    11. In case of damage to a driver’s car resulting in the loss of a wing (rear or front, for open wheel series) or a wheel, the driver is required to stop in the pits to repair the damage at the earliest opportunity and in any case no later than two (2) laps following the accident. Failure to do so will result in disqualification from the event. Causing an accident while driving a damaged car will be considered an aggravating circumstance by the Disciplinary Committee.
    12. Drivers being lapped should be aware of their position on track and that they should aid the maneuver of the lapping Driver wherever possible. A Driver continually obstructing a car that is attempting to lap them will be punished by the Disciplinary Committee.
    13. Drivers are not permitted to take “parallel” pit stops in which two cars are serviced at the same time. In case such a maneuver is performed, both drivers involved will be punished with a 10-second stop & go penalty or with a 30-second time penalty after the race.
    14. Upon exiting the pit lane, drivers are to remain within the area marked by a white line. Failure to do so, by means of crossing the white line by at least one tyre, will result in a penalty.
    15. Drivers are not permitted to artificially alter the outcome of a race and/or championship by deliberately swapping positions in the final lap of a race in a way that is deemed dangerous. Such maneuvers would include, but not limited to:
      1. Intentionally slowing down and losing time by the driver's own control (e.g., 10% slower than the previous three laps' average.
      2. Stopping on track.
      3. Crashing deliberately.
      This is irrespective of whether the decision is taken by the team management or the drivers themselves. Drivers are allowed to swap positions during a race as part of their strategies or to reverse and earlier strategic swap. The GPVWC Management reserves the right to review incidents of the above and the authority to define an incident as dangerous, in addition to the right to return cars to their original position in order to preserve the integrity of races and championships. It also reserves the right to review incidents immediately preceding the final lap at their discretion. Drivers and teams found guilty of the above will be subject to a 3-point licence penalty and a fine of £1,000,000.
    16. Drivers can submit protests against other drivers' actions during the race by selecting the appropriate module in the website's login area.
    17. Protests regarding crashes, contacts or other incidents, but not track limits, can only be protested by drivers directly involved with the incident. The concept of involvement includes being hit, having to significantly take evasive action to avoid damage or being directly affected by the immediate actions of the accused driver: the Disciplinary Committee will take a restrictive view of the concept. Track limit incidents can be protested by any driver involved in the session.
    18. Protests can be submitted on the day of the race and for the following two days. Protests being submitted after the deadline will not be considered. Incorrectly filed protests will be ignored. The Disciplinary Committee will review the case and post a decision as soon as possible.
    19. Incidents for which no protests have been submitted will NOT be investigated.
    20. Drivers have a limited availability of Protest Tokens - 5 for series in the Career Ladder, 3 for Independent Series. Drivers can only submit protests if they have tokens available; if the protest is successful, the token is returned; otherwise it is lost.
    21. Drivers being protested are given the chance to submit a defense. There is no time limit for submitting a statement; however, drivers are advised that submitting a reply more than two days after the subimission of the initial protest may result in the Disciplinary Committee taking the decision without considering the additional information.
    22. Drivers who are inflicted a penalty will remain on a probation period for the following five races. If another penalty of the same kind is inflicted during the probation period, the amount of the penalty will be doubled.
    23. Teams will have three "challenge" tokens with which to appeal a decision by the Disciplinary Committee. Appeals can be brought to the GPVWC Management, which will rule after hearing from both the involved drivers and the Disciplinary Committee, by communicating to the Management within two days of the results being made official. Should the Management uphold the original decision of the Disciplinary Committee, the token will be lost. Should the Management reverse the decision, the token will be returned to the team. In addition, Superleague team will be asked for a deposit of £1,000,000 that will be returned in case of a successful appeal.
    24. Drivers start the season with ten points on their License. Infractions can result in points being detracted from the License alongside other penalties.
    25. Drivers whose License remains without points will be suspended from the Championship under judgement by the Disciplinary Committee.
    26. Drivers must select and use the correct team and numbered car during all official events. Failure to do so will result in a disqualification. Engine wear is still applied and so are team costs associated with tyres, fuel and travel.
    27. Drivers are required to use the anti-cheat software provided by the GPVWC Management. Failure to use this correctly may result in disqualification.
    28. The use of DRS is applicable in the designated DRS zones of the lap during the race when the driver is within 1 second of the car in front. Using DRS when not permissible will result in a penalty.
    29. Where a driver feels they have been unfairly assigned a penalty by the game itself, they may ask via whisper for the RD to remove the penalty. Any penalties removed will be reviewed post-race and may result in post-race penalties if the original penalty was justified.
      1. Penalties for jump starts and pit-lane violations will not be removed.
    30. Race restarts will only occur due to server crashes or large scale disconnections. There will not be restarts due to accidents. In any case, the authority to take a final decision remains with the Race Director.
    31. Drivers who disconnect from the server can rejoin and carry on their race. There will be no stoppage of the race to wait for any reconnecting driver.
    32. In the event of a server “crash” or large-scale disconnection, the following will apply:
      1. First two laps: Restart from the grid with full lap count. Grid order based on qualifying. Drivers who DNF’d can rejoin in their qualifying positions.
      2. Less than 25% race distance complete: Restart with reduced lap count. Grid order based on qualifying. Drivers who DNF'd cannot rejoin.
      3. 25%-50% complete = Restart with reduced lap count. Grid order based on last known positions. Drivers who DNF'd cannot rejoin.
      4. More than 50% complete = Result declared with full points
      5. In all cases, countback will be applied to a moment in time two laps before the crash or disconnection; the Race Director will retain authority on the decision regarding the cut-off moment.
  24. Post-race
    1. Immediately after finishing an event, drivers are expected to complete a parade lap and return to the pits safely.
    2. Drivers wishing to exit the game early must at least negotiate the first corner safely and pull off the track, stop and ESC to the pits.
    3. Any contact with another vehicle or “wrecking” of one’s own vehicle due to a change in driving (e.g. braking heavily, dropping speed, weaving etc) may result in a penalty, fine and license points docked from all drivers involved.

     

    GPVWC CODE OF CONDUCT

  25. General Conduct
    1. The GPVWC prides itself for its community spirit. It is therefore forbidden to do anything that undermines attacks and damages the atmosphere within the GPVWC Community. 
    2. All GPVWC members are required to keep their tones polite at all times when interacting with other members. While jesting and jokes are obviously not discouraged, any material that is deemed offensive, derogatory or with the potential to hurt sensitivities will be removed and its author might incur in a penalty.
    3. The GPVWC Community Forum is a place for discussion, comment and similar topics ñ not an arena for attacks or indiscriminate ranting. While the GPVWC Administration is more than happy to discuss amendment to the rules, please submit your ideas through the appropriate channels. Likewise, complaints towards other drivers’ actions on track must be submitted to the Disciplinary Committee via the Dashboard.
    4. GPVWC Members agree not to defame, create bad publicity or openly attack the GPVWC and its partners on the GPVWC site or any external sites, including social networking ones.
    5. Conduct on track in any session on GPVWC servers is expected to stay professional at all times not just during official qualifying or race sessions. This extends to on and off track behaviour.
      1. Penalties, fines and license points may be placed upon drivers or teams if this is not respected.
    6. By taking part in GPVWC-organised competitions, all members agree to respect this Code of Conduct. Infringements will be punished with penalties to drivers and teams (such as points docking, fines) and, in the worst cases, with race suspensions and expulsion from the GPVWC. 
    7. Members suspected of cheating may be subject to suspension during an investigation process. Members found to be in possession of knowledge of cheating and failing to come forward to the GPVWC Management will be treated in the same manner as any individual that is found to be cheating.
    8. Individuals found to be cheating will be banished from the league and all previous results will be struck from the records and become void. The individual will forfeit any fees paid to GPVWC.


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